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Theatre Sports Challenges

Arms- One player provides arms for another. Can be a monologue scene
Experts- Player becomes an expert on topics selected by the audience. Usually two topics are mixed to heighten absurdity.
Boris -Boris is an invisible tormentor in an interrogation scene.
Endowments - One person goes offstage.  The audience gives an occupation, physical characteristic, and an emotional characteristic to the other player. These characteristics are communicated to the other player in gibberish.  These attributes belong to the first player, who acts them out as he takes them on.  They are not necessarily those of the second player.  Time: 2 min.
Hat Game -  Each player has a hat. A scene begins in which no reference is made to the hats, and the winner is the first person to get the other's hat.  A missed grab is a loss.
Hat Game Blind- Each actor wears a hat and a blindfold.
Death in a Minute - Scene must fill exactly one minute. Someone must die.
Death in a Minute Variation - Scene begins.  Referee calls one minute, and from the point of his call, the players have one minute in which to stage a death.
Statues - Two actors are molded by the audience.  A scene begins in which they must justify their positions.
Statues Variation #1 - Two actors are molded by the audience. They break, then begin a scene which must end in the same position the audience gave them.
Statutes Variation #2 - Two actors are molded by the audience. They must begin and end the scene in the position given to them by the audience.
Status Transfer - Two players begin a scene, one high status, one low status.  During the course of the scene, they switch.
High/Low Status - One player from each team.  Winner is player who achieves greatest level of high (or low) status.
Dubbing - Two players on stage.  Two more players offstage become their voices.
Double-talk - One player does the voice(s) for all performers on stage.
One-on-one love scene - One player from each team.  Winner is judged by who plays the scene most realistically, as well as who appear to be the most in love.
Typewriter Scene - One player acts as typist-narrator.  The others act out the story.
Scene Beyond Words - A silent scene.
Moving People -  Two players are moved by two or more team members.  They may not initiate movement on their own behalf.
Verse - A scene which rhymes.
Style - Best opera, Shakespeare, radio play, horror film, western, soap opera, etc., or combination of the above (e.g. Ballet Western)
Solo Scene - One player performs a scene on a suggestion from the audience in which the other team members may contribute from offstage only.
One Word Scene - One word is obtained from the audience.  This is the only word to be used in this scene.
Sentence Scenes
A. Teams create a scene around one sentence taken from the audience or picked from a hat.  Scene usually ends with this sentence.
B. Each team member gets a sentence that he may use in a scene created by all team members.
Gibberish - Scene using gibberish, an unintelligible language.
Picture Scene - Each team is given a picture in which they are to pose as the picture, and builds a scene with the thought of the picture in mind.
Sounds - A scene built around a collection of sounds that can change from moment to moment
Life in a Minute - During the one minute scene, something must come to life.
Tag Team - Two players (only) must remain on stage at one time.  If one wishes to switch with a person offstage, he must tag that person before they switch places.  During the scene the tagging process must occur at all times.
Karamazov - The team is given three props from the audience that they must use in the scene.
Phobias - At least one member must be afraid of the variable.
Space Jump - One player begins a scene.  Second player freezes it and begins a second scene.  Third player freezes it and begins a third scene.  Fourth player starts a fourth scene, and finds a reason to leave.  The players then revert to the third scene, and so on until the first player is left to complete the original scene.  New body positions are justified throughout.  Can be played with as many players as desired.
Alliteration - Players ask for a letter, usually a consonant, and incorporate into the scene as many words beginning with that letter as they can.
Alliteration Variation - Players can each have their own letter.
Clashing Environments - Players ask for two environments during the scene.  One environment merges or clashes with the other.
Sideways Scene - Scene in which the floor of the stage is used as the wall, and an imaginary floor (or ground) and ceiling (or sky) is established in mid-air.
Animal Scene - Each player asks for an animal, and then plays the scene as a human with that animal's characteristics.
Best ________ - An open-ended challenge with anything from Biblical story to Seashore Extravaganza
Day in the Life - Ask a member of the audience for a specific day (the best, worst, first date, most frightening, etc.).  Have them recount the day, then act it out. If they are daring, invite them to be in the scene, but never leave an audience member alone on stage!
Die - An interteam challenge. Two members from each team compete.  They line up on stage, and get a title of a story from the audience.  The referee acts as conductor, and points randomly to players who must continue the story without stumbling, hesitating, or totally messing up.  If they do, the audience yells, "Die!" The player has a limited time to create his/her own death.  The other players begin another story, and continue the game until all members of one team are eliminated.
Emotional Transfer - Obtain two contrasting emotions, and during the scene, two players must find a legitimate way to transfer emotions.
Emotional Zones - Stage is divided into four areas, with each zone assigned an emotion.  When the performer enters that zone, they must take the emotion.
Fairy Tale - Update a fairy tale as chosen from the audience.  Lots of variations.
Freeze - Two players begin a scene. FREEZE is called. They freeze. Another player rushes in and swaps places with a player already on stage.  A new scene is started, based on the body position.
Who Am I - One player leaves the room, and is turned into someone famous, and must guess who s/he is from clues provided by teammates.
In a...With...While.. - The audience fills in the blanks e.g. In a submarine with an elephant while drywalling.
Most Uses of an Object - An audience member volunteers an inanimate object.  The object must be used and reused as different objects (e.g. a towel may become a flag, a tablecloth, a bandage) throughout the scene.
X-Word Sentences - The audience chooses a number (e.g.7), and each time a player speaks, s/he is allowed only that number of words per sentence.
Off-Stage Voice - A player encounters an offstage voice which comes from an inanimate object (dandruff, spoon, etc.). The player plays the scene, and others entering have their choice of hearing the voice or thinking the player is "crazy."
Options - A player begins a scene and it is frozen.  The audience is asked WHAT HAPPENS NEXT? or other scene-advancing questions.
Options Variation - One audience member is the "director".
Poet's Corner - One person recites a poem in gibberish; the other translates it into English.
Serious Scene - Without a gag gimmick.  The scene can still have its light moments, but usually focuses on a serious subject matter.
Slow Motion Commentary - Two players act out an activity ( e.g. vacuuming) in slow motion while another member commentates.
Subtitles - Like dubbing, except the player says something in gibberish, and it's translated into English by an offstage voice., something like a poorly done Kung Fu movie.
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